The difference between Fast Lane and normal tables is the points threshold being lower than usual, at 60 points for a team to win, or -60 for a team to lose. This means the game is faster than a normal game of Spades.
The rest of the game follows as any other table.
The deck consists of 52 cards and no Jokers.
Each player receives 13 cards.
Cards ranking from high to low:
A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
Spades will always trump other cards, even if it is the lowest number.
Each player must bid a number of tricks from 0 to 13, which they expect to win.
The combined bidding of the two partners is summed up together to form the team bid. This is the number of tricks the team must win in order to achieve a positive score.
In solo:
· NIL BID - gives 50 points, but also costs 50 if the player wins even one trick.
· BLIND NIL – there is no blind nil in solo.
In partners:
· NIL BID - gives 100 points, but also costs 100 if the player wins even one trick.
· BLIND NIL – gives 200 points, but also costs 200 if the player wins even one trick.
The winning team is the first to reach the target points or if the opposing team drops below the threshold.